![]() Wreckfest’s wonderful soft-body dynamics mean the cars can be bruised, battered, and bent beyond recognition. “Equally smashing, of course, is the actual smashing, whether you’re careening through trackside objects or mercilessly poleaxing your opposition. There are significant differences in grip from mud or gravel to tarmac but, with Wreckfest’s well-tuned sense of weight and friction, the handling overall is smashing. ![]() There’s also a motorised couch, which handles a lot better than I’d expected it would (but probably could’ve done with some wheelie bars). The RV is probably my favourite as, despite its heft and relatively low power, it just loves being whipped sideways into ludicrous drifts. Live to race, race what you live in.The special vehicles are another story altogether, from the top-heavy double-decker cars and rollover-prone schoolbuses to the huge harvester with its distinctive rear-wheel steering. Some of the cars feel quite similar to each other but overall there are notable differences between the range of body types, from muscle to family wagons, and from sports coupes to front-wheel drive hatchbacks. Smaller European and Japanese models are nimbler but they’re also lighter, and some are prone to pitching themselves into lethal tankslappers. Hulking American muscle cars and land yachts squat back on their worn springs and need to be wrestled into heroic Hollywood powerslides and steered on the throttle. A fairly typical array of driving aids is on hand to tone it down a little, but I reckon Wreckfest is at its best when most of them are stripped away and we have to work harder behind the wheel. Want to place bets on Bugbear's next game being a full Carmageddon reboot?Īs well as the Carmageddon content, the Wreckfest update also includes some fixes, although the remaining list of known issues included in the update post is much larger.Play There’s actually a serious driving model beneath all of this over-the-top, elbows-out competition and conquering the cars here requires more than hope and a heavy right foot – you need some genuine skill. THQ Nordic bought Wreckfest's developers Bugbear in November 2018, and acquired Carmageddon the following month, making this update a match made in the boardroom. It doesn't go as far as BeamNG.drive with its soft body simulation, but it's a more accessible and arcadey way to make car metal crumple. I've also played a bunch of Wreckfest, early during its early access journey. I don't actually want to kill a bunch of things in Wreckfest, and the retro zombies makes the killing cute while ticking the nostalgia box. I'm glad that the update keeps the zombies as pixellated sprites, rather than modernising them into 3D. It wasn't the first 3D racing game I'd played - that was probably Screamer - but it was the first where you could do more than just drive a fixed way around a loop. I liked it at the time not for the ability to make zombies (or robots) go pop, but for Bleak City, which felt as close to an open 3D world to drive around as I'd seen at that point. I played a bunch of Carmageddon back when it was first released, or at least its demo.
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